
Splitfire 3255 Wood Splitters

Pesteview
Compact, aggressive live sampler featuring 3 voices and 16 slices with a 4 s buffer. Record audio, slice or pitch-map it to keys, and shape playback in real time with CV and performance controls.
Specificații
| Produs | SPLITFIRE FURIOSO |
|---|---|
| Factor de formă | 2RU |
| Voci | 3 |
| Maximum slices | 16 |
| Buffer length (approx.) | ~4 secunde |
| Supported record modes (REC MODE) | HOLD, FIXED, Q (quantize) |
| Core playback mapping | Slice mode (per key) or Pitch mode (mapped to key pitch) |
Ghid de pornire rapidă
- Wire audio in: connect an external source to IN L/R (synth, sampler, drum machine, or mic preamp).
- Set MODUL DE INREGISTRARE by selecting HOLD, FIXED, or Q (under the HOLD label).
- Presa REC and play your source; the IN meter shows real-time input levels. The unit captures up to ~4 seconds.
- Connect a MIDI keyboard and play notes. Furioso accepts MIDI input; the waveform screen shows a live playhead indicator.
- Set MOD (right side). Choose FELIE to trigger individual slices per key (C3 = slice 1, C#3 = slice 2, etc.) or PAS to play the entire sample mapped to key pitch.
- Tweak parameters in real time (e.g., VITEZĂ, PAS, REV, BUCLĂ). Utilizare CLR to clear the buffer or ANULA to restore the previous sample state.
Comenzi de pe panoul frontal
Back panel (CV I/O)
Harta de control
Every control on the front panel, grouped by functional zone.
SAMPLE
- FADE MODE: Loop crossfade behavior (auto/manual)
- XFADE: Loop crossfade duration
- SLICES (auto/man): Slice mode & slice count adjustment (1 to 16)
- TRANZACȚIE: Transient detection sensitivity for automatic slicing
WAVEFORM / DISPLAY
- ÎNCEPUT: Pitch-mode audio region starting point (maps to start key)
- SFÂRȘIT: Pitch-mode audio region ending point
- AFIŞA: Renders the live waveform, playhead activity, slice grid, and mute/loop status indicators
ÎNREGISTRA
- REC: Start recording/re-recording
- CLR: Clear active sample buffer
- ANULA: Restore the previous sample state
- HOLD/FIXED/Q: Select record trigger and timing modes
- IN METER: Visual LED level meter (green/yellow/red)
VOICE PARAMS
- RĂDĂCINĂ: Root note definition for pitch-mode mapping
- PORTA: Portamento transition duration
- ATK / REL: Volume envelope attack and release times
- TIGAIE: Output stereo pan spread across voices
- DEGR: Bit-depth and sample-rate reduction degradation control
- VOL: Output master volume level
BÂLBÂI
- DIMENSIUNE: Loop length of the stutter window
- STUT: Instantly engages the stutter mechanism (also triggerable via CV gate)
- RATA: Playback rate within the stutter window
CANAL
- MUT: Instantly mutes the module during live performance
- VOICE Q: Selects voice architecture: Poly, Mono, Legato, or Retrigger
- DIMENSIUNE: Sets recording quantize size (5 selective options)
- LEN: Sets recording duration for the FIXED record mode
REDARE
- VITEZĂ: Playback speed multiplier from 0x to 3x (1x marked at physical detent position)
- PAS: Toggles primary playback engine between Slice and Pitch modes
- REV: Toggles reverse playback direction
- LEN: Active loop length window (active within slice boundaries or pitch regions)
- LOOP / MODE / PERF: Controls loop execution, sub-mode switching, and performance expression options
CITIRE DE AFIȘARE
- M / LOOP / ►: Direct visual feedback for Mute status, Loop configuration, and Transport status
- 1.00/1: Current slice metadata readout
- LOCK / ✦: Quantize lock state and individual slice alteration indicator
| Port de intrare | Funcţie | Output Port / Channel | Funcţie |
|---|---|---|---|
| ÎN L/R | Intrări audio | OUT V1/V2/V3 | Per-voice independent direct audio outputs |
| GATE / NOTE | Sequencer pitch and gate inputs | OUT (main) | Master stereo mix output |
| REC | Record trigger gate (active on rising edge) | CLR | Buffer erase gate (active on rising edge) |
| MUTE | Mute control gate (level-based or edge-triggered) | STUT | Stutter activation gate (active when gate is high) |
| FELIE | Slice selection voltage (maps 0..1 to 1..N slices) | PLAYHEAD (out) | Generates playhead position CV (0..1 scale) |
| SLICES (v3.2) | External slice control (forces slice counts 1..16) | SLICES (out) | Outputs current slice count signal (0..1 scale) |
| WIN (v3.2) | Bipolar modulation input for Stutter window size | RATE (v3.2) | Bipolar modulation input for Stutter rate |
| Aduce | Modulation input for Portamento rate | VITEZĂ | Modulation input for playback Speed |
| REV | CV toggle input for reverse playback direction | LEN | Modulation input for Loop length limits |
| ATK / REL | Modulation inputs for envelope Attack & Release | START / END | Modulation inputs for Pitch-region boundary targets |
- Drum Deconstructions: Run 5 instances of the Furioso inside a Combinator wrapper for complex drum-kit splitting and slicing. It uses significantly less RAM than a single Rubato module and easily fits within 10 RU.
- Polyrhythmic Grid Modulation: Standardize rhythmic variation by patching dedicated CV outputs or external LFO signals into the back panel’s SLICES inputs. Modulating the slice limits with distinct, un-synced LFO frequencies creates intricate polyrhythmic shifts.
- Dynamic Slicing: Hrăniți
cv_gate_recport a trigger from an active sequencer track. This enables automatic loop recapture at structural bars, generating ever-evolving sample variations. - Morphing Textures: Integrating CV triggers into Stutter RATE and SIZE on version 3.2 firmware changes the stutter function from a simple on/off switch into a deeply expressive, continuously variable audio effect.
Depanare
- No (or unexpected) recorded audio: Verify audio input by watching the IN METER while you press REC and play the source; it should move with your incoming signal.
- Buffer seems wrong, or you need a fresh capture: Utilizare CLR to clear the active sample buffer, then record again.
- Accidentally changed the sample state: Utilizare ANULA to restore the previous sample state.
- Playback timing/mapping not behaving as expected: Confirm you selected the intended MODUL DE INREGISTRARE (HOLD, FIXED, or Q) and the intended MOD (SLICE vs PITCH) before performing.
- Stutter/performance gates not responding (if using CV): Asigurați STUT gate input is high to engage stutter (STUT is active when gate is high).
- Loop-related behavior not matching your intent: Regla LOOP / MODE / PERF controls and loop settings such as LEN şi DIMENSIUNE (stutter window size) to match the desired active region/loop length.
Documente/Resurse
![]() | 3255 Wood Splitters |
Referințe
- Manual de utilizaremanual.tools
Published: July 28, 2026

